Thursday, 5 December 2013

Lights, Camera, Render! Part 8

Today I have returned to my opening scene to re-attempt to resolve the glow issue with the Star Destroyer thrusters. For this rather than use an omni light I have attached the glow effect to a mesh, although this doesn't look as good it does resolve the insanely large blast of blue when the Star Destroyer gets further away from the screen. Generally the effect still works but took longer to produce the right colour.

I then re-rendered my opening scenes and managed to create these two scenes.

I'm fairly happy with the results, as I stated above the omni lights with glow did look slightly better but although the glow effects aren't perfect now they are certainly better when it comes to distance.

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