Thursday, 28 November 2013

Lights, Camera, Render! Part 6

Today I continued to improve my opening animation and attempted to tackle the obstacle of the omni lights glow becoming over powering as its distance from the camera increased. With a simple test though I have found I am able to edit the brightness of omni lights within the animation so my next goal will be to implement this into the opening sequence.

Having tried to include this into the animation it has proved very difficult as there is 7 omni lights which have to travel along with the Star Destroyer and would each need to be edited individually and then move along with the Star Destroyer which would be far too time consuming but it is nice to know it could be done with more time.

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